As part of my multimedia project, the next phase was to get it onto mobile. However, I regret to say though I probably spent the most time with this one, I don’t like it as much as the others due to my own over-complication of it, and lack of time rationing. But I’m getting ahead of myself.

First off, the app was designed to be similar to dnd beyond as it would allow you to search spells, monsters, classes, as well as store your characters and homebrew, with hopefully an easier to navigate UI. …


The Adventure of building my Dnd Podcast.

Cover Art for the Podcast

Introduction:

When I first started with my Adaptive Media course, I knew that I wanted to do something that would keep my attention and passion throughout the year, and that thing I chose was Dnd especially since it could connect to an app I was planning on putting together. So the choice was made and the concept ready. With that, I nailed down the topics for the episodes as I looked for guest stars.

My outline was as follows:

Podcast Type: Instructional

Short Description: The game of Dungeons and Dragons much like Dungeons…


The Experience of learning from my mistakes in failing a class

Introduction:

When I first took DGM 2250 in the fall of 2016. I had no idea what I was getting into and before I knew it was overwhelmed by the tasks ahead of me, building horrendous and slopped together a design that nowadays makes me cringe just thinking about it. I was both in-experienced and lazy and it showed in my C final grade. When I did it again, I decided to do something very different.

Part 1: Ideas

When it came time to do the project the second…


A hardcore analysis of various media formats and outputs

Resolution, bitrate, fps, for me for a long time, I knew the definition of these terms but not their meanings. That was until I was told to take an up-close and personal approach with all the formats I’ve grown accustomed to over the years and understand what makes the different outputs, well different. And why they need to be used, what resulted was not a project per se, but more of an experiment really. So how did it go? Allow me to show you.

Part 1: Audio

To be honest, when…


The story of how I helped design a page for the Utah Fire Department alongside my group

Screen Comp for the Landing page of the Fire dept. site we worked on

I don’t really remember much about this project, but going through the materials which we delivered to a degree helped me remember what exactly went into it, and that of itself was actually familiar. The process was exactly the same, wireframes, surface compositions, personas, etc. Than again, that makes sense, is not design built off of principles? Whenever a project is made, the principles are the same, it appears that just the way of tackling them vary. With that in mind, whether or not teams are necessary widely depends on the project, with smaller probably being better for individuals and larger better for teams.


Working in a group without all the resources, experience, or management they had.

The Home page of the 1800 clothing site I helped design

While this wasn’t the first time I had worked in a team, but this time my tasks consisted mostly of testing, testing, and more testing as my group didn’t tell me exactly to do. However, if it wasn’t for me we probably wouldn’t have gotten the info we needed from the drama department which I happened to have connections to for testing with the drama club costume department. I guess to that degree I helped with this project’s conception and testing wherever I could, but then again that’s all I could do right? And sometimes that’s enough. While its not okay to coast, sometimes some elements of the project are truly out of your control.


My name is Richard Stacey, I am a student at Utah Valley University and a Web Developer in training. I love Web Development because it takes a more logical side of creation for building websites allowing me to think creatively and logically at the same time when it comes to solving problems with websites and telling a customer’s story. As a writer, mild gamer, lego fan and self-proclaimed Nerd, I love especially using my unique imagination and gift of creativity in my day to day work. One of my biggest goals in life is to have a family of my…


Diving right in with HTML, CSS, and responsive design

One of the first things that really stuck with me when I got to college was how little I actually knew about my medium of choice, HTML5. While I did manage to get resources on the language, I still was unaware of everything it could do or how to do it, until I actually did it. However, other than that, this was mostly following instructions and then working with the tools as I was given them as seen below.

A Screenshot of a simple project I made

But I suppose one can say that this is the way it is with all classes in this field and in general, we build a toolbelt that we call on in our future careers no matter how simple the methods we learn. And no matter what, you can always learn more especially with how quickly technology advances.


My first experience with Web Frameworks

When I first looked at some web designs, I was sure that it was mostly all code, and to a degree, that is true as I learned in later classes, but animation and certain layouts can be and will be made easier through the use of various frameworks, something I can see myself using in the future when raw code won’t do the job. And I guess that’s the moral of this story, raw code can easily do the job, but sometimes there’s a simpler way. And sometimes that can actually be the better way.

Richard Stacey

The Portfolio and journeys of Web Developer and Designer in training.

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